Turf Rules

teddyy

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Family Territory Wars & Capture Rules

0.1. These rules include: Family Territory Wars, as well as Capture mode.
0.2. At the start of the war, the defending side spawns inside the zone and is given time to take positions; during this time, the attackers wait outside and are not allowed to move.
0.3. Victory is determined by:

  • []Whoever has more players inside the zone when the timer ends — wins
    []or when the opponent is completely eliminated
  • if the number is equal when the timer ends — the first kill wins

0.4. The mode is active for families/gangs during the 14:00–00:00 period.
0.5. Territory capture is done through the war functionality:

  • []For a family — through the family management menu
    []For a gang — through the bot
0.6. You are given 30 minutes to prepare for the start of the war.
0.7. Teleport is done through:

  • []The gang bot
    []The carpet placed in the family office



1.0. Territory War Rules


1.1. Every participant in the event must wear the same clothing (at minimum, the same top). | Special jail from 60 to 120 minutes.
Note: The faction outfit must match the faction color by at least 50%.

1.2. Looting items during shootouts is prohibited. | Special jail 90 minutes.

1.3.
Occupying heights is prohibited in any case. | Special jail 90 minutes / territory returned / leader warning.
Note: In the case of family territories — war restriction for 3 days.
Explanation: This means all places where climbing requires an animation (including ladders), crouch-jumping across, and similar methods.

1.4. Using armor while under fire is prohibited. | Special jail 90 minutes.
Explanation: It is allowed in a fully protected/covered place.

1.5. Using heals while under fire is prohibited. | Special jail 90 minutes.
Explanation: It is allowed in a fully protected/covered place.

1.6. One person may not have more than 2 armors in total. | Special jail 90 minutes.
Clarification: One equipped, the second in inventory.

1.7. Each participant is required to keep the full war video for 48 hours. | BAN 5 days + territory returned.
Explanation: The video may be requested through the forum or Crime Discord in case of a report; the report title must say “video request” + the player’s name. The video is considered officially requested after an administrator asks for it.
Note: In the case of family territories — war restriction for 3 days.
Note: The video must be full, unedited; minimum 720p, with original sound. The recording must cover the full desktop (Nvidia Experience / Radeon Software or equivalent).

1.7.1. It is prohibited to request someone else’s video without having your own full video. | Request canceled.
Explanation: Your video must show the opponent’s violation.
Note: It is prohibited for the reason to be “I want to know how he killed me” / “he shoots suspiciously” and similar.

1.8. Intentionally losing the territory is prohibited. | Verbal warning to the leader.

1.9.
Using animations and movement exploits is prohibited. | Special jail 90 minutes + verbal warning to the leader + cube returned.
Clarification: It is prohibited if the animation/movement is used during combat.

1.10. Using the /FPS command is prohibited. | BAN from 7 to 30 days + cube returned.
Note: In the case of family territories — war restriction for 7 days.

1.11. Shooting while Q-peeking is prohibited. | Territory returned.
Note: In the case of family territories — war restriction for 7 days.

1.12. Texture Packs/Mods/RageMP Bugs/Registration Bugs/Reshade/Crosshair and anything else that provides an extra advantage are considered equal to using a third-party program. | BAN 15 days.

1.13.
If there are frequent freezes in the video due to lack of computer resources, the player may be prohibited from playing Capt.
Note: The decision is made by the Ghetto manager / curator’s deputy.

1.14. Using/shooting explosive fuel tanks for advantage is prohibited (depending on the situation).
Explanation: If a specific rule does not state a punishment, the Crime Curator / their assistant decides the type and severity of the punishment.

1.15. At least 50% dress code is mandatory for territory wars (top only is allowed).
Explanation: This rule applies only to territory wars; outside wars, the respective criminal organization rules apply to other actions.

1.16. During Capt and family wars, the attacker/defender is required to enter the zone by 6:30 and is prohibited from leaving the zone until the war ends. | Special jail 120 minutes / on repetition BAN 7 days / cube/business returned.
Exception: You may leave the zone for 10 seconds.
Clarification: Zone means the red-marked zone with its radius.

1.17. Transfer is prohibited: 24 hours must pass after leaving a faction before you can play Capt in another faction. | Capt restriction 7 days / BAN 3 days.

1.18.
During/after the war or while reviewing a video request, the Crime Curator may send any player to Soft Check without warning for up to 48 hours; during this period, the player is prohibited from playing Capt. | BLOCK / BAN 30 days.

1.19.
Shooting from outside the zone and vice versa from inside the zone to the outside is prohibited. | Special jail 60 minutes.

1.20.
Shooting before 9:30 is prohibited. | Warning to the leader + territory returned.

1.21.
Scheduling close combat/boxing wars is prohibited. | Special jail 150 minutes.

1.22.
Shooting from interiors during Capt and family territories is prohibited. | Special jail 60 minutes / territory returned.

1.23.
Capture can only be played on: Monday/Wednesday/Friday/Saturday/Sunday.

1.24. It is prohibited for a faction left with 1 cube/business to attack other factions, or for other factions to attack a faction left with 1 cube/business. | Warning to the leader / territory returned.

1.25.
The attacking side must write the Capt scheduling in the channel using the pinned format. | If written incorrectly, territory returned.

1.26.
Deleting/editing the format is prohibited. | Territory returned.
Note: For example “cropped photo”, Reply, removing the opponent’s tag, and similar.

1.27. From the moment a Capt/Biz War is scheduled, you have 5 minutes to describe it in Discord in the #capture channel using the proper format. | Territory returned.

1.28.
The Ghetto administrator has the right to request video from specific players within 48 hours; if the player cannot upload/present the video within 3 hours, it will be considered that the video does not exist. | Warning to the leader + territory returned.

1.29.
If the Ghetto Curator / their deputy requests the recordings of all participating players, the recordings must be sent within 3 hours in the appropriate channel. | Warning to the leader + territory returned.

1.30.
The description time in the Capture List is 25 minutes. | Cube returned / verbal warning to the leader.
Explanation: Before every capt, it must be described in the Capture List with the format:
Code:
1/6 ATK (tag who you are attacking)
1/6 DEF (tag who is attacking you)

1.31. Playing Capt is allowed only with the weapons that the faction itself can craft. | Territory returned / Capt-Biz restriction for 1 week.
Note: The Crime Curator reserves the right to determine the type and severity of the punishment.

1.32. Scheduling Capture from 18:30 to 20:00 is prohibited. | Strict warning to the leader.

1.33.
If during a video request it is found that the requesting side has more violations in the video than the requested side — the request is denied.

1.34. During family territory wars, using state faction weapons is prohibited. | Special jail 90 minutes / on repetition BAN 3 days.
Exception: Carbine Rifle.

1.35. Arresting a player on office territories (Lom Bank / Arcadius) is prohibited.
Explanation: After leaving a territory war, players are OOC for 2 minutes; during this period, arresting them is prohibited. The player must have video evidence that they left the family territory and that the 2-minute rule applies to them.
Clarification: During these 2 minutes, the player is given the opportunity to place illegal weapons/armor into a vehicle; after 2 minutes, the player becomes IC again and all general server rules apply.
Note: If the player cannot provide video evidence to the administration, the administrator leaves the mentioned territory and after that all general server rules will normally apply to them and playing out an RP situation becomes allowed.

1.36. The attacking and defending sides receive a 5-minute freeze after Capt ends. | Territory returned.
Explanation:
This freeze applies only to CAPTs.

1.37. After winning a CAPT, it is mandatory to describe the winning CAPT time in the "CRIME" Discord. | Territory returned.
For example:
W 10:24

1.38. It is mandatory to describe the won CAPT in the "CRIME" Discord within 5 minutes of winning the capt. | Territory returned.
 
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